How do you simulate decision making in competitive games like poker or chess on the computer?
Sunday, July 4th, 2010 at
4:48 am
Are there any good books that I can use that will help me design a realistic sort of decision making process for the computer in a video game that I am working on?
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Tagged with: decision making process • good books • video game
Filed under: Computer Chess Game
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Welcome to the big wide world of AI. Long story short, ai is a bitch. That said, it is a very large field with lots of research. Although only really about 50 years old, a good deal of interesting work has been done. If you have access, to a university, a 1 semester course will give you much more than any amount of reading will do.
If you are looking to design ai specifically for games, there is a great online portal relating to it with many articles from people in the industry.
Find it here[1].
To get you started at the general gist of how you might go about making a fairly simple AI (the example is for chess) have a look at [2].
To get an idea of the kids of algorithms used in AI have a look at [3][4][5].
Good luck!
The only winning move is not to play.
Sorry, couldn’t resist!